![]() ![]() Losing a large amount of currency you’ve earned not only makes the player feel like he’s wasted his time, but it also feels like an incongruous design to have one method “sort of” eliminate the run, and another method end it instantly. ![]() It really kills the pacing of the game to say the least, when you add in the fact that certain checkpoints must be made to “bank” coins, lest you lose all of your progress during that part of the run. Mechanically, Sonic doesn’t die if he hits an enemy with rings, which is a nice touch, but if he hits a wall, he instantly loses that run (barring your use of a revival power-up). With the right team, a full-on game using a modified version of this engine could easily be a reality.īut aside from that solid veneer, the lack of inspiration or effort starts to seep through the cracks. The draw distance is fairly well done, Sonic himself looks colorful and great, and the world is faithfully recreated and translated to Sonic Dash quite well, to the point where it doesn’t feel like a knock-off in any way. I thoroughly enjoy it as a much improved version of Sonic 2.Another area that wasn’t skimped on are the aesthetics of the game, which are surprisingly beautiful on the iPhone 5 (users are reporting issues with earlier iPhone models). I know some of these are petty and small issues but they are requiring me to change the way I play which doesn't make much sense when most of the game elsewhere is the same.Īgain, thanks for reading through this and as per usual, I'm only bringing these issues to light to help improve the game, not break it down.
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